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	<title>Comments on: Kicks to Clicks &#8211; Measuring Half-Life</title>
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	<link>http://www.xd4.me/kicks-to-clicks-measuring-half-life.html</link>
	<description>a blog dedicated to building awareness and understanding of the experience design (xd) discipline</description>
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		<title>By: Paul D'Alessandro</title>
		<link>http://www.xd4.me/kicks-to-clicks-measuring-half-life.html/comment-page-1#comment-115</link>
		<dc:creator>Paul D'Alessandro</dc:creator>
		<pubDate>Fri, 12 Feb 2010 19:17:48 +0000</pubDate>
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		<description>Weave... Great question and insight!  I think you also just single-handedly destroyed the market for Snuggies!  To your question, interestingly, on occasion I have seen more profound results running the same experiment under more &quot;normal&quot; circumstances.  Normal being defined as the &quot;surfing generation&quot; sitting in front of their TV with their laptop.  Inevitably this creates a more fluid connection between the two.  The irony here is that the way I just defined it, &quot;abnormal&quot; is sitting in front of a TV without your laptop in a social setting drinking beer with your friends... scary thought!

As for the half-life of services versus products, kgb.com seems to have risen out of obscurity to a level of relatively decent water-cooler discussion awareness in the past week.  I would also put forward that Go-Daddy builds their whole year around the Super Bowl.  In that case you could argue that particular service provider has achieved a half-life measured in months.  They keep coming back for more every year so something must be working....  Paul (aka Hoagie)</description>
		<content:encoded><![CDATA[<p>Weave&#8230; Great question and insight!  I think you also just single-handedly destroyed the market for Snuggies!  To your question, interestingly, on occasion I have seen more profound results running the same experiment under more &#8220;normal&#8221; circumstances.  Normal being defined as the &#8220;surfing generation&#8221; sitting in front of their TV with their laptop.  Inevitably this creates a more fluid connection between the two.  The irony here is that the way I just defined it, &#8220;abnormal&#8221; is sitting in front of a TV without your laptop in a social setting drinking beer with your friends&#8230; scary thought!</p>
<p>As for the half-life of services versus products, kgb.com seems to have risen out of obscurity to a level of relatively decent water-cooler discussion awareness in the past week.  I would also put forward that Go-Daddy builds their whole year around the Super Bowl.  In that case you could argue that particular service provider has achieved a half-life measured in months.  They keep coming back for more every year so something must be working&#8230;.  Paul (aka Hoagie)</p>
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		<title>By: Weave</title>
		<link>http://www.xd4.me/kicks-to-clicks-measuring-half-life.html/comment-page-1#comment-114</link>
		<dc:creator>Weave</dc:creator>
		<pubDate>Fri, 12 Feb 2010 18:23:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.xd4.me/?p=295#comment-114</guid>
		<description>Sir:  

Excellent analysis of advertising&#039;s changing landscape.  I&#039;m interested to hear if your experiment would generate similar results under more normal circumstances.  Super Bowl ads have steadily moved away from the product; now, the ad IS the product, which might not necessarily interpolate into increased sales.  Viewers end up blogging/tweeting about the ad, not the product, and while entertaining, a house made of Bud Light does not provide enough incentive for me to purchase Bud Light in any quantity.  

Your article generates a plethora of ideas for future discussion.  Products versus services, for example.  How does a company extend the half-life of a service, which for all intents &amp; purposes is intangible?  How great of an impact does perceived value have on a message&#039;s life span?  Is it more important that having &quot;Sham Wow&quot; guy exploding in your living room?  I mean, the Snuggie has become a runaway success, and it&#039;s little more than a bathrobe put on backwards! 90% of households already had a Snuggie and didn&#039;t even know it.

Keep it coming, sir.  And please keep us posted on how technology will close the gap between traditional media outlets and Web 2.0 applications.  

Weave</description>
		<content:encoded><![CDATA[<p>Sir:  </p>
<p>Excellent analysis of advertising&#8217;s changing landscape.  I&#8217;m interested to hear if your experiment would generate similar results under more normal circumstances.  Super Bowl ads have steadily moved away from the product; now, the ad IS the product, which might not necessarily interpolate into increased sales.  Viewers end up blogging/tweeting about the ad, not the product, and while entertaining, a house made of Bud Light does not provide enough incentive for me to purchase Bud Light in any quantity.  </p>
<p>Your article generates a plethora of ideas for future discussion.  Products versus services, for example.  How does a company extend the half-life of a service, which for all intents &amp; purposes is intangible?  How great of an impact does perceived value have on a message&#8217;s life span?  Is it more important that having &#8220;Sham Wow&#8221; guy exploding in your living room?  I mean, the Snuggie has become a runaway success, and it&#8217;s little more than a bathrobe put on backwards! 90% of households already had a Snuggie and didn&#8217;t even know it.</p>
<p>Keep it coming, sir.  And please keep us posted on how technology will close the gap between traditional media outlets and Web 2.0 applications.  </p>
<p>Weave</p>
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